
Starfield is more than a galaxy simulator — it’s a meditation on curiosity and consciousness.
While the main quest sends you chasing mysterious artifacts, the game’s true depth lies in the hidden missions, unmarked anomalies, and existential revelations scattered across the settled systems.
Here’s how to uncover the secrets that change not only the story, but the meaning of exploration itself.
Contents
- Hidden Faction – The Silent Order
- Secret Quest – “The Man Who Saw Himself Twice”
- Hidden Mechanic – Starborn Resonance Events
- Hidden Weapon – The Eclipser
- Hidden Star System – Erebus
- Hidden Artifact – The Broken Heart of the Unity
- Hidden Companion Dialogue – Sarah’s Paradox
- Bonus Tip – The Door That Never Opens
- Why Starfield’s Secrets Define Its Universe
Hidden Faction – The Silent Order
Beyond the established groups like Constellation and the Freestar Collective, there exists an unmarked faction known only through encrypted terminals: the Silent Order.
How to Join It:
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Visit the Old Earth Archives facility on Mars after completing the mission “Unearthed.”
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Hack the private server marked “SEED-99.”
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Read the message titled “If you hear the hum, follow it.”
This starts a series of unmarked encounters with masked figures across random systems.
After three encounters, you receive a message: “Welcome to the Order. Speak when all others listen.”
Membership grants access to the Silent Bay space station hidden in orbit around Tau Ceti II.
Inside, you find dialogue logs revealing the Order’s purpose — to preserve consciousness through artificial rebirth.
Lore suggests they were the earliest precursors to the Starborn, experimenting with immortality long before the Artifact network existed.
Secret Quest – “The Man Who Saw Himself Twice”
A reality-bending quest that triggers only after a specific event in New Game+.
How to Trigger It:
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Complete the Unity sequence twice (reaching NG++).
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Visit Neon and sleep at the Euphorika hotel.
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A second version of your character walks in during your dream, repeating your exact dialogue choices from your first playthrough.
After this surreal encounter, a new quest begins — “The Man Who Saw Himself Twice.”
Following clues across three planets, you find an abandoned research outpost where logs reveal your original Starborn identity was part of a controlled experiment.
Finishing the quest grants the Mirrorheart Implant, an augment that boosts persuasion and causes enemies to hesitate for one second when you first enter combat.
Its flavor text reads: “To see yourself is to forget who you were.”
It’s one of the game’s most powerful meta-narrative secrets, blending gameplay and identity.
Hidden Mechanic – Starborn Resonance Events
Even after reaching the Unity, the game hides ambient events tied to your dimensional awareness.
Unlisted System:
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Entering any anomaly zone post-Unity creates random “resonance fields.”
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Standing inside one makes the environment echo faint sounds from other realities — whispers, versions of your voice, or distorted Constellation dialogue.
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Using the Gravity Wave power while inside multiplies XP gain for the next 10 minutes.
These resonance events suggest your existence isn’t fully stabilized — your Starborn self constantly collides with other versions, each remembering a different choice.
They’re rare, but unforgettable when they happen.
Hidden Weapon – The Eclipser
An experimental rifle built by an unnamed researcher of the Crimson Fleet, left adrift after a failed mutiny.
How to Obtain It:
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Go to the Derelict Frigate S-990 orbiting in the Kryx system.
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Dock and read the captain’s log: “He swore the light itself obeyed him.”
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In the cargo bay, find a glowing chest sealed by a biometric lock.
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Use the Sense Star Stuff power near it — the chest opens.
Inside lies The Eclipser, a beam rifle that consumes oxygen instead of ammo.
Each shot inflicts “void exposure,” a debuff reducing enemy accuracy by 20%.
Lore entry: “He captured sunlight and taught it fear.”
Hidden Star System – Erebus
Beyond the known systems lies a coordinate sequence pointing to something impossible: a system with no recorded star.
How to Discover It:
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Collect all 24 Artifact fragments and read the final decoded message in the Constellation archives.
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It lists a coordinate pattern resembling RA 27.9 / DEC -16.2 / Mag — 0.
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Enter it manually in your ship’s navigation console.
You arrive at Erebus, a pitch-black void with a single derelict station orbiting invisible mass.
Inside the station, gravity pulses erratically, and audio logs whisper reversed versions of Barret’s dialogue from your first Unity run.
There’s no loot — only an optional ending note: “The stars remember who you were.”
It’s the purest embodiment of Starfield’s cosmic melancholy — discovery without explanation.
Hidden Artifact – The Broken Heart of the Unity
After completing the main story and achieving NG+ status, you can find a corrupted Artifact deep within an unmarked ruin on Freya III.
How to Find It:
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Land at coordinates 08:77 / -23:10.
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Explore the crystalline cavern and defeat the Starborn enemy guarding the chamber.
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On a pedestal lies the Broken Heart of the Unity, an Artifact shard that hums but never fuses with the others.
Equipping it in your ship’s storage causes random Starborn ships to hail you with the message: “You carry what the gods abandoned.”
It’s the only Artifact that reacts to dialogue, suggesting a sentient link to the Unity’s collective will.
Hidden Companion Dialogue – Sarah’s Paradox
If you romance Sarah Morgan and complete three Unity ascensions, her dialogue begins to shift.
Occasionally, she’ll say lines like:
“We’ve had this talk before, haven’t we?”
or “Sometimes I dream I’m the one watching you.”
Her final conversation before the fourth ascension lets her acknowledge the loop completely — “Maybe we’re both just echoes. But I’d choose your echo every time.”
It’s Starfield’s most haunting relationship payoff — love enduring across infinite realities.
Bonus Tip – The Door That Never Opens
In the Lodge basement, a locked door remains sealed no matter how far you progress.
However, after reaching NG+10, a new interaction appears: “Knock three times.”
Doing so opens it to reveal a small room with a glowing model of the Milky Way and a note reading: “You made it this far. That’s all that matters.”
A quiet developer Easter egg acknowledging players who have traveled the cycle long enough to see everything — and still wonder.
Why Starfield’s Secrets Define Its Universe
Starfield hides more than quests or weapons — it hides philosophy.
Every Artifact, every Starborn echo, and every empty system reminds players that exploration isn’t about reaching new places; it’s about understanding the self that explores.
Its mysteries don’t reward you with answers — they reward you with awe.
And in the endless dark between galaxies, that’s the rarest treasure of all.

